Archive for August, 2009


am descoperit prin noua mea pasiune GoogleReader initiativa vechiului prieten krumel de a ma socializa si de a ma tzine in ton un subiect si o tratare a subiectului .. extraordinar de comprehensiva si frumos alcatuita, am revazut putin procesul, este de bun simt doar ca aduce aminte de niste etape pe care din comoditate sau din obisnuita am trecut de multa ori shame on me.. deci nu faceti ca mine luati aminte la domnul Maassen pare a sti el ceva acolo.

subiect brainstorming

pe scurt

Brainstorming is a great technique for generating creative ideas. The aim is to come up with as many ideas as you can. Quantity is top, not quality is what you are should hunting for. Limiting or restraining the ideas concerning the number or content will cause people to start rating or holding back thoughts and opinions. When participants start to judge their ideas, they are using their inner critic and starting to put, what they think are, their ‘best’ ideas ahead.

corect nu? dar dedicati 5 minute din timp sa vedeti ce frumos e structurata ideea in continuare

restul aici



Nu stiu al cui e blogul nu stiu cine il citeste, cine-l umple cu continut.. si nici nu prea-mi pasa cine ia marii $ derivati din trafic.. stiu doar ca ma apuca o foame de fiecare data cand il vaaaaad… si ma abtin cu greu sa deschid cutia cu profesionalisme la adresa industiriei deci enjoy


aici e blogul

10 legi ale designerului bun

These ten are broad and even a bit philosophical. Regardless of your profession, I hope there is an item or two that you can apply to your own work.

(1) Embrace constraints. Constraints and limitations are wonderful allies and lead to enhanced creativity and ingenious solutions that without constrains never would have been discovered or created. In the words of T.S. Eliot, “Given total freedom the work is likely to sprawl.” There’s no point complaining about constraints such as time, money, tools, etc. Your problem is what it is. How can you solve it given the resources and time that you have?

(2) Practice restraint. Any fool can be complicated and add more, it takes discipline of mind and strength of will to make the hard choices about what to include and what to exclude. The genius is often in what you omit or leave on the editing room floor.

(3) Adopt the beginner’s mind. As the old saying goes, in the expert’s mind there are few possibilities, but for one with the beginner’s mind, the world is wide open. Designers understand the need to take risks, especially during early explorations of the problem. They are not afraid to break with convention. Good designers are open minded and comfortable with ambiguity early on in the process, this is how discoveries are made.

(4) Check your ego at the door. This is not about you, it’s about them (your audience, customer, patient, student, etc.).  Look at the problem from their point of view — put yourself in their shoes. This is not easy, it takes great amounts of empathy. Get in touch with your empathetic side. Empathy — an under valued “soft skill,” can be a great differentiator and is key for truly understanding a problem.

(5) Focus on the experience of the design. It’s not the thing, it’s the experience of the thing. This is related to #4 above: Put yourself in their shoes. How do people interact with your solution? Remember that much of design has an emotional component, sometimes this is even the largest component (though users may be unaware of this). Do not neglect the emotional aspect of your solutions.

(6) Become a master storyteller. Often it’s not only the design — i.e., the solution to a problem — that is important, but the story of it. This is related to #5 above. What’s the meaning of the solution? Practice illustrating the significance of solutions both verbally and visually. Start with the general, zoom in to the detail, pull out again to remind us of the theme or key concept, then zoom back in to illuminate more of the detail.

(7) Think communication not decoration. Design — even graphic design — is not about beautification. Design is not just about aesthetics, though aesthetics are important. More than anything, design is about solving problems or making the current situation a little better than before. Design is not art, though there is art in design.

(8) Obsess about ideas not tools. Tools are important and necessary, but they come and go as better tools come along. Obsess instead about ideas. Though most tools are ephemeral, some of your best tools are a simple pencil and sketch pad. These are often the most useful — especially in the early stages of thinking — because they are the most direct. Good advice is to go analog in the beginning with the simplest tools possible.

(9) Clarify your intention. Design is about choices and intentions, it is not accidental. Design is about process. The end user will usually not notice “the design of it.” It may seem like it just works, assuming they think about it at all, but this ease-of-use (or ease-of-understanding) is not by accident, it’s a result of your careful choices and decisions.

(10) Sharpen your vision & curiosity and learn from the lessons around you. Good designers are skilled at noticing and observing. They are able to see both the big picture and the details of the world around them. Humans are natural pattern seekers; be mindful of this skill in yourself and in others. Design is a “whole brain” process. You are creative, practical, rational, analytic, empathetic, and passionate. Foster these aptitudes.

(11) Learn all the “rules” and know when and why to break them. Over the centuries, those who came before us have established useful and necessary guidelines — these are often called rules or laws and it’s important to know them. Yet, unlike other kinds of laws, it may be acceptable to break them at times so long as you know why. Basic graphic design principles and rules are important and useful to know, yet most professionals today have a hole in their education when it comes to the fundamentals of graphic design. I’ll try to do my little bit with the next book to raise the design mindfulness and vocabulary of professionals who do not make a living in design per se, but who have a desire to get better.

This is not an exhaustive list (in fact, I started with about 25 items); there are many other things designers can teach us (and not only graphic designers as well). What is missing from this list? What would you add? Love to hear your ideas.

de aici

ilustarea conceptului de blestemul zilei de luni

un mod frumos de a spune punct  si de la capat… aceeasi placa.

Domle e fenomenal sindromul asta, nu scap de el parca de-al dracu’ de ce fug deaia nu scap de el, cum reevaluez o situatie cum ma prind ca defapt mare lucru nu am schimbat ca de “se facu luni” damnit.. sunt ca baiatul asta ma uit la situatie imi pun in cap ca trebvuie schimbata fac obiective tot.. ma apuc .. si trosc.. luni.. evident nici nu se poate altfel.. plec acasa ca m-amenervat

interior interior

Am mai descoperit un suflet de artist o domnisoara pe numele ei Sabina , sau pe lung, Sabina Bingami.. luati aminte conturarea spatiului prin obiecte de mobilier si crearea unor sentazii deosebite prin folosirea accentului..

Telentul la el acasa, toata stima pentru taria de caracter de care a dat dovada, clientului i se explica nu i se impune, deci .. o runda de aplauze pentru Sabina.

sneek a peek

Stilul deacum inconfundabil al Crinei, jos palaria cand vine vorba de talent, mai departe.. scrie la gazeta

“Intotdeauna am simtit o atractie deosebita pentru artisti si lumea lor expresiva in cele mai mai frumoase si mai urate, mai tainice si mai evidente, mai ciudate si mai banale moduri.
Lumea asta nu are perimetru sau legi, obiective sau mijloace, timp sau treacat.
Lumea asta are mult mai putin sfarsit decat orice alta lume. E guvernata de emotii, idei si restul libertate. Aici nu-si au rost ordinea si criza, cravata si portmoneul, rapoartele si bilanturile… ” mai multe in Redmag